Is that right? Also, is that fixed or ita changes everytime i change classes? I can, for example, have a fighter and train him as soldier some more lvls to up their hp more (assuming heavy infantry has more hp growth) then retrain him to skirmisher to end up having a rogue with more hp. Outside of affinity, what determines stat growth? As far as i know outside of some rng variance, it's the type of the class (light infantry, heavy infantry, archer, cavalry, etc) that determines the stat growth of a unit. Also i love the tech that gives +3 lvls to the conscripts and full Tier 1 Class and i prefer to use conscripts than mercenaries for personal reasons (i like the fantasy of training troops and whatnot) but if mercenaries are better i would simply buy them.Īnother question is about stat growth. I get the special named ones and mages are great buys but i'm having trouble deciding on the others without knowing this. Mercenaries have more stats than conscripts? also, is the colour (green, blue, purple, etc) representative of how much more stats they have against others? as in i should purchase blue mercenaries before green ones and such. That said, i'm the kind of guy that needs to know how everything works in order to not feel like i'm "ignoring a mechanic", In that sense i have a couple questions:įirst of all, conscripts against mercenaries. Hi, first of all i must say i'm really enjoying this game, i come as a fire emblem/advance wars/ff tactics/suikoden (the tactic battles were awesome) fan and this game really feels like a nice breeze of love in the srpg genre that many modern titles fail to accomplish.
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